Class_name = "CBatchBallistics"
object_name = "SHELL_GER_88_HE_kwk43"

//88 "8,8 cm Sprgr 43"   KwK 43 L/71 -

//////	PhysicsBody properties
VisualImage=0,"graphics/ammo/ammoShellTypeA.mgm",false
VisualRadius=5
SizeArg=10
SizeArgVal=0.088

//CollisionBody="graphics/ammo/ammo.col"

NoDirecion=true
NoCollision=true

// ,     ( 0 -   5/  ),  -  .  ,    ,  
//       100   ,  .    0.25  ,  0.8 .    0.5  
//           
//         .bin   (  ),  10/  
// ..        ,    
//          100       SHELL_GER_20x82_AP (=1000)

Armor=0,700,	28,23879,	6,42983,	0,95517
Armor=1000,625,	24,19062,	5,34312,	0,76248 //           SHELL_RUS_37X195_HE   
Armor=2000,556,	20,15067,	4,27120,	0,60266
Armor=4000,434,	14,9165,	3,16497,	0,36661
Armor=9000,250,	6,3046,		1,5482,		0,12183

//             

Gage=88					//
DefaultStartSpeed=700	//        ()
MaxDistance=12500		// ,    
Mass=9.4				// 
Mkr=0.8					//  ,     Cx   M=1,        
Mmax=2.0				//  ,     Cx,   M=1,        
Cx_0=0.3				// -   (M <= Mkr),        
Cx_max=0.35				// -   (M = 1),        
Cx_1=0.28				// -   (M >= Mmax),        
R=0.044					// 
LiveTime=41				//   (  :    MaxDistance     + 3.5)
TimeToDestroy=0			//       ,         
TracerShowtime = 35		//  
MaxRedirections = 0		// - 
NetworkDecals=true		//true -          

debug=false

//"Explosion file",DecalImageID,DecalCellID,DecalSize
HitDummy="LuaScripts/WorldObjects/Explosions/Shells/HE_088mm_9kg_1kg_object.txt"
HitMisc="LuaScripts/WorldObjects/Explosions/Shells/HE_088mm_9kg_1kg_object.txt",3,3,3.786
HitWater="LuaScripts/WorldObjects/Explosions/Shells/HE_088mm_9kg_1kg_water.txt"
HitGround="LuaScripts/WorldObjects/Explosions/Shells/HE_088mm_9kg_1kg_ground.txt"
HitArmor="LuaScripts/WorldObjects/Explosions/Shells/HE_088mm_9kg_1kg_object.txt",3,1,1.149
HitBuilding="LuaScripts/WorldObjects/Explosions/Shells/HE_088mm_9kg_1kg_building.txt"
HitMetal="LuaScripts/WorldObjects/Explosions/Shells/HE_088mm_9kg_1kg_object.txt",3,2,3.681
HitForest="LuaScripts/WorldObjects/Explosions/Shells/HE_088mm_9kg_1kg_object.txt"

DefaultBulletSpeed = 700.0		//       ()   
BulletSpeed = "KwK-43", 700.0	//      () 

shellType = 6
//        SHELL_TYPE_CV = 1,//  - CV - Armour Piercing with Cavity Bursting Charge
//        SHELL_TYPE_AP = 2,//   - AP - Armour Piercing Solid
//        SHELL_TYPE_HV = 3,//  - HV - Armour Piercing Composite Rigid (High Velocity)
//        SHELL_TYPE_HT = 4,//  - HT - Hight Explosive Anti Tank (HEAT)
//        SHELL_TYPE_SH = 5,//  - SH - Shrapnel
//        SHELL_TYPE_HE = 6,//  - HE - High Explosive and Fragmental
//        SHELL_TYPE_SpHV = 7,//   - SpHV - Armour Piercing Spool-Shaped (Spool High Velocity)
//        SHELL_TYPE_MG = 8,// 